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Unity’s 2D techniques are cool. But are they as fun as playing an old-school pinball game?In this tutorial, you’re going to find out by applying those techniques to build a 2D Pinball game!This game requires a bit of Physics, so having advanced knowledge of Unity’s 2D Techniques & 2D Physics Engine will save you some time. If you need some extra help, you can find in-depth explanations of 2D Effectors and Joints in Brian Moakley’s and by Pedro Pereira.There will be minimal scripting in this tutorial, but it will be easier to follow if you have some basic knowledge of C# programming. To brush up your skills here, read through Georgi Ivanov’s. Note: This tutorial assumes that you’re comfortable working with Unity and you know your way around Unity’s UI.
If you’re not, take the time to read thorugh Brian Moakley’s first. If you’re entirely new to Unity2D, then definitely check out Sean Duffy’s.Here’s what you’ll learn in this tutorial about Unity 2D Techniques:. Introduction to Sorting Group.
Sprite Mask. 9-Slice Sprite. 2D Colliders and Joints. Mesh Editor. Types of Effectors and 2D Physics MaterialGetting Started with 2D TechniquesBefore you get started, make sure you’re using and be sure to have your favorite code editing tools ready.To get started, download the Pinball project materials (you can find a link at the top or bottom of this tutorial). Unzip the materials and open the starter project in Unity.
When the project launches, switch to Scene view and make sure you’re using 2D mode. Exploring the Starter ProjectBefore you begin, take a look at the starter project.Double-click on Starter Scene in AssetsScenes. In the Hierarchy, you can see that the game objects are organized into three categories:. Static Colliders: These are objects with colliders that form the basic structure of the pinball table. Static Panel: Contents in this group are hidden. To show this group, select Static Panel in Hierarchy.
Then, click Add Component and select RenderingSorting Group. In the newly-added Sorting Group component, find the Sorting Layer dropdown and select Panel. Note: A Sorting Group is a group of components that you can use to create consolidated Sorting Layers; multiple instances of a prefab with multiple objects on different sorting layers,The Sorting Layers in this project are arranged in the following order:. Panel (lowest layer).
Efx. Logo.
Obstacles. Top. Cover (highest layer). Animations: Select Animations in Hierarchy, and click Add Component. Then, select RenderingSorting Group.
In the Sorting Layer dropdown, select Efx and hit Play.You’ll find that most of the nuts and bolts for the pinball game are already in place. Now it’s time for the fun stuff: adding the action — yay!
Time to Get the Ball RollingFirst, create an empty object to hold your project. Right-click Starter Scene in Hierarchy, and select GameObjectCreate Empty. Now, name the new object Interactive Parts.In the Inspector, reset its Transform values by clicking the Settings icon and selecting Reset.Next, create seven more empty child objects and name them:. ScrollingTrees. BillBoard. Plunger.
Flippers. Float Piece Area. Road Tunnel Zone.
Bumpy PartsBe sure to reset all of their Transform values as well. Note: The sprites used for this animation were already prepped with a 9-slice sprite, so resizing them won’t be a problem now. Phew!Now you need to place the billboard onto your pinball machine.Go to AniBillboard in Hierarchy, set its Transform values for Position to (X:1.5 Y:4.3 Z:0) and change its Scale to (X:-3.5 Y:2 Z:1).In the Inspector, set Sprite RendererDraw Mode to Tiled, and Size to Width:1 Height:1. In the Tile Mode dropdown, select Adaptive.Add the score to your billboard by going to AssetsPreFab, dragging scoreText into Billboard in the Hierarchy and changing its Scale to (X:0.41 Y:0.4 Z:1).Hit Play to preview your pinball game with the new animated billboard! Secret love buddha bar mp3 free download. Note: Increasing Force Magnitude to 200 is enough to send the ball through the tunnel.
But you won’t get to use Surface Effectors 2D, so let’s make this a weak vortex. A Guided Path with Surface Effector 2DThe “weak” vortex has only enough power to push your ball to the entrance of the tunnel. Let’s create a path to guide the ball through the rest of it. Right-click on Road Tunnel Zone in Hierarchy and select Create Empty. Name this new object Road Surface.
In the Inspector, click Add Component, and select Physics 2D/Edge Collider 2D. Click the Edit Collider icon and move the vectors accordingly. Enable Used By Effector and increase Edge Radius to 0.03.Next, click Add Component and select Physics 2DSurface Effector 2D. Set Force Speed to 15 and Force Scale to 1.
Hit Play and test Triangle Bumpy PartsYou’re almost done with your Pinball game! All that’s left is to enhance gameplay with Point Effectors and a Physics Material.If the ball hits any of these bumpy parts, they’ll fire the ball in opposite direction.To create these, go to AssetsPreFab, drag bumperTriangleLeft into Bumpy Parts in Hierarchy. Place the ball instance in front of the bumper.Hit Play to see how the ball rolls off the slope all like bleahhh.Physics Material 2D vs Point Effector 2DIn Unity, to add momentum to animated objects on collision, you have 2 options. Physics Material 2D: Velocity is consistent throughout the entire object surface, regardless of the point of impact.Point Effector 2D: Velocity is dependant on the object’s center of mass and its point of impact.Feel free to play with both options. Experiment with different settings to find the optimal impact for the different colliding elements in the game.Select bumperTriangleLeft in Hierarchy, go to InspectorPolygon Collider 2D and enable Is Trigger and Used By Effector.Next, click on Add Component and select Physics 2DPoint Effector 2D.
Set Force Magnitude to 500, and adjust the Damping settings to Drag: 5000 Angular Drag: 1000.For the Right Bumper, drag bumperTriangleRgt from AssetsPreFab into Bumpy Parts. In the InspectorPolygon Collider 2D properties, enable Is Trigger and Used By Effector.Add Point Effector 2D and set Force Magnitude to 500. Adjust the Damping settings to Drag:5000 Angular Drag:1000.Now set the ball instance Transform Position to (X:-1.7 Y:-1.6 Z:0). Hit Play to test out your new bumpers. It’s so fast, you can’t see it. More Bumpy?There are 2 more prefabs you can try out to explore more of the 2D Physics engine; bumperCircles and bumperDividers. To add them to your Pinball game, drag them into Bumpy Parts in Hierachy.Tweak the impact of the collision using either Point Effectors 2D or changing it up with Physics Material 2D.Now set the Transform Position of the ball instance to (X:2.8 Y:-1 Z:0).Hit Play and enjoy playing “Snap and Strike”!Where to Go From Here?Check out the final version of this tutorial project by downloading the project materials using the link at the top or bottom of this tutorial.To add on to this game, you can hook it up with and try setting up a High Score Table to challenge your friends.
Check out for help with this.I hope you found this tutorial useful. If you’ve put together some other cool effects using Unity’s 2D Techniques, tell us about it in the comments section below!