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It dawns on me how badly I want a new Battletech RPG. And it's a shame too, because the book was beautiful. So by focusing on the not-Mechwarrior side of things, you get a hell of a possible setting to use that just. A model for it: Warhammer 40K's FFG releases serve as a fairly reasonable template.
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(WHFB & 40k).Sidebar not working? ClickThe above is licensed under 2.0. I love me some mechs, but I can't seem to find a good system to run them. I KNOW of a bunch of systems, but none of them seem to properly scratch the itch. My favorite of them, the Dragonmech attachment for 3.5, rocks but has a LOT of inherent problems. (Mainly Mechs being samey, impracticle, and overly durable)The key to good mech gameplay is, I think, making sure that everyone has something to do? Whether they're all in one big mech, or each in their own, or maybe just supporting one player in a mech, everyone needs to be interested and engaged.I was wondering what you guys thought, and if you had any suggestions!.
Not sure if you like hex maps, but battletech can be a very good rpg as well as a wargame. We ran it in a Wing Commander style.
You'd have your missions (the tactical battles on hexmap) with heavier role-playing taking place on the ship during transit. Worked well with 1 gm and 4 players.Even with just the introductory set you can easily come up with simple rpg rules without having to pick up the mechwarrior rpg book. If you do thigh.I recommend second edition as it focused more on the mechs and military if that's your thing. Later editions stayed exploring other corners of the universe. There are three main genres for Mecha games. Anime Mecha: Drama/Horror. It is more about the suffering caused by war and the personal tragedy imposed upon protagonists.
Mechas are terrible machines, and the world works with full-color morality (way more ambiguous than shades of grey). Examples: Space Runaway Ideon, Neon Genesis Evangelion, Macross, Gundam. Space Mecha: SciFi. It is more about the Science Fiction aspect of mechas, and their repercussion in society. The story is not about the protagonists, but their place into the greater scheme. This usually include a lot of politics and commerce.
The greatest example is the Mechwarrior/Battletech series. Kaiju: Action. Get some giant robots and lets kill some giant monsters - it can't go wrong. This is an action-oriented genre, usually mission-based or monster-of-the-week. Military campaigns may work as well. You have this in Pacific Rim, Power Rangers, Battlefield 2142, Titan Fall, and a lot of anime and cartoons.So, for Anime Mecha, the best option is using the Mecha rules from Cortex+ Hacker's Guide. I would also suggest any system that has either a stress or a sanity mechanic ( BRP Mecha can do it, just add some sanity rules).
Another option would be using Mecha vs Kaiju ditching the system - while FATE is not very good at horror, aspects can be used to simulate the mental trauma quite well. Don't be fooled, you need a system where GM has more input than players, as you need this to have achieve the kind of drama and horror the genre requires.For Space Mecha, go with the traditional: Mekton Zeta, Robotech, Heavy Gear, Battletech, or Jovian Chronicles. GURPS may be able to handle it. Get a good simulationist system and you will be set - leave the SciFi to the roleplay and gaming themes, and be prepared for some deliciously crunchy experience if that is your thing. As combat tends to be take some time and cost a lot of in-game resources, this kind of game usually becomes a political/trading/investigative game, which is what you should expect from a SciFi.For Kaiju, you can use anything you want. Savage Worlds ( SciFi Companion) is a good and relatively simple choice. Mutants & Masterminds 2e's Mecha & Manga sourcebook contains some awesome rules as well.
Mecha vs Kaiju can do it as well. Apocalypse Hacks will do it very quickly and add some crazy character driven stuff. You need a fast system to get a lot of action going quickly. My experience with Bliss Stage is that it conveys a vastly different experience than what is found in more traditional Mecha Anime; It plays way more like the ealry Patlabor series than Ideon.
This is fine if you want your game to be like the first 10 episodes of Evangelion. But in this case, Cortex+ has a richer and smoother approach to both trauma and relationships, so you may like it as well.The GM must have more input than players in games where PCs are struggling to remain functional humans while their world is slowly crumbling. In this kind of game, the Setting is a character itself, one as important as the PCs. There is an element of lost of control and failure going on. Big changes will happen without notice and without player action, not as consequence/lack of their actions. While possible, it is very difficult for a 'gm-lite' game to convey this by the rules.But this is just my personal experience. I would like to hear yours, maybe I'm wrong all along:).
Is excellent, albeit a bit unsettling at first.Basically, each players has two “main” characters. One is a pilot, and another one is an anchor (and each player plays the anchor for another player's pilot). The idea is that the pilot needs to incarnate his Anima (his Mecha) in another dimension, and for this he needs other people. His Anchor represents his “armour”, the bulk of his mech, and is necessary to manifest his Anima. And if he needs weapon, items, etc., he'll need to synchronize with other peoples.But the thing is, the strength of a summoned part depends on the Intimacy between the two persons, and its resistance on the Trusts between them. And, when the weapon gets damaged, the relationship itself is hurt which may prevents further use.As such, the main focus of the game isn't the fighting, but the relationships between the characters. Between each mission, the PCs have time to talk to each other, to try and fix their relationships, or reinforce them or even build new ones.This game requires a huge load of roleplaying.
If you don't roleplay, it' doesn't really have any sense. So, it may not be fit to any group. Also, it requires quite a bit of intimacy between the players, as it plays a lot on emotions.But honestly: Great game.
The only thing I can say is I don't recommend remnants. The setting is cool, and the mechanics look like they might be fun.
But in practice they fall flat and feel limiting. And making enemies for the game is largely guesswork.Have you checked out any of the anime RPGs that have mech plugins? Pretty sure BESM has some mech stuff. Downside there is that it is a 3.5 hack by third parties.Also try the reddit search function for mech rpg threads.
I swear someone was posting about mechs last week.